Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Wednesday

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Tonight the Wall Street Journal reports that, according to anonymous sources, Google will introduce an ad-blocking feature for Chrome on mobile and desktop platforms. Ad blockers for browsers are hardly a new thing, and Google itself already pays into Adblock Plus’ “Acceptable Ads program, but this is interesting because Google is at its heart an advertising company. Based on the report, Chrome’s ad blocking will target bad advertisements as defined by the Coalition for Better Ads, including pop-ups, autoplaying ads, time countdowns and others.



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We’re fairly confident that most of our readers understand how the internet works, but there are some who could use a little more information. Who knows, maybe you actually think you know how the internet works but after taking a look at the animated infographic below you could learn something. The World Wide Web and the internet as we know it has been a work in progress since the 70’s. We really took off to the races in the late 80’s with the help of British computer scientist Sir Tim Berners-Lee. Check out the simple infographic below provided to us by siegemedia and Frontier.


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And there you have it! A quick rundown on the general workings and history of the internet. This animated infographic is pretty basic and the working and moving parts and history of the web is obviously far more complex, but it is a good start to understanding how it all began. If you’d like to learn more about how the it all got started and how your search for cat pictures turns into results that show you pictures of cats, you can read more about the history of the internet on Wikipedia, or head over to the biggest search engine in the world — Google — to see their story about how search works. There are plenty of resources available to learn more about nearly anything you could possibly want, all you need to do is perform a quick search on… you guessed it… the internet.


How long have you been on the ‘net? What are some of your favorite early experiences? Tell us all about it in the comments below or on Google+, Twitter, or Facebook.








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Facebook Spaces was announced at the social network’s F8 conference as a way of blending social media and virtual reality. If you own an Oculus Rift (and Touch controllers), you and four friends can enter a virtual world and hang out together.


Unfortunately, hanging out mostly constitutes of chatting, taking “selfies*” and enjoying the virtual world around you. Oh, and it’s not you, per se, but a cartoon caricature that you control; a dead-eyed digital mannequin that smiles blankly at everyone in the desperate hope that you won’t find it creepy.


Unfortunately, Spaces falls into the same trap that so many other platforms have over the years, assuming that people want the digital world to be a surrogate for the real. And that people have the time and energy to sit around talking to a cartoon with their friend’s voice through thousands of dollars worth of equipment.


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Whenever a high-minded tech company makes proclamations about the future of social interaction, I’m reminded of Second Life. Founded more than a decade ago, the title was an open world platform that enabled strangers across the world to come together. It was touted as a digital utopia, a place where you were free to create whatever you wanted, whenever you wanted, however you wanted. Your digital avatar could even fly around the Second Life universe, interacting with people from across the globe.


But in reality, this utopianism was misplaced, and the environment, even during its boom years, was stale and empty. People weren’t all that into into communicating with each other, and the platform gradually became a space for people to develop weird forms of architecture. It became little more than a proto-Minecraft, a gallery space or weird and wonderful designs that few would ever notice. Second Life itself still exists, of course, with around 600,000 monthly active users.


A big part of the internet’s job is to bring people together in ways that we wouldn’t — couldn’t — have conceived a few generations ago. We can now learn so much from people all across the globe and share their experiences, dreams and knowledge. Real-time chat platforms, from IRC to FaceTime, have enabled us to gradually bridge the physical distances that separate us. Still, none are a substitute for real human interaction, face to face, in the real world.


Facebook Spaces, on the other hand, places two more barriers between us and our friends: the bulky VR headset and the digital avatar. Then there are the constraints that Facebook places upon its users. At the moment, Spaces users can’t express sadness or anger. The likelihood of this becoming the new normal for social interactions is about as likely as Disney’s recently shuttered Club Penguin becoming the new Facebook.



Facebook is asking us to take a chunk of our most precious commodity — our attention — and give it entirely to its virtual world. But that world is one step removed from that of the internet, full of (literally) fake people in a fake place. In the demo video, friends gather together a surprise birthday party to take a selfie of themselves on an imaginary boardwalk.


But where is the reality and authenticity in you, and three other people, taking an image of some cartoon avatars in a virtual world? Will you expect that future historians will unearth these images and marvel at the experiences that you pretended to have?


I wonder if I’m wrong, and that people will embrace this in the same way that they have taking pictures from inside video games. But then that, at least, shows a journey that you’re going on — and an appreciation of a particularly engaging sight that’s been created within the game. Imagine the reaction of your friends and family when you show them your vacation shots from the Grand Canyon that you didn’t visit.



Even Mark Zuckerberg knows that Facebook’s Social VR demo, as it is, not the future of how we’re going to interact with one another. Both this year and last, the CEO showed off a rough idea for an augmented reality platform that could work in a pair of glasses. There, you’d never need to buy a TV, just use the AR overlay in the lenses on conjure one up on the wall of your otherwise sparse living room.


Unfortunately, that idea is nowhere near ready for the real world, and Facebook VP Deb Liu told the AP that the journey to that hardware was “just one percent finished.” Imagine, rather than exchanging time-sucking pleasantries with a cartoon avatar while standing on a fake mountaintop, having someone sitting on your couch next to you.


You’d be able to speak to them as if they were in the room, despite being on the other side of the world. But with this (almost) real interaction, you would have real eye contact, real body language and all of the other things that we, as humans, need in order to feel comfortable interacting with one another.


The software and hardware just isn’t there for this sort of platform, and probably won’t be for a very long time. But that, not Facebook Spaces, is the vision of social VR that I can get behind.


Click here to catch up on the latest news from F8 2017!


* Technically not a selfie, since it’s not the person taking a photo.



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Sing Street


Perfect for anyone who’s ever been in a band – and pretty much everyone else – this 2016 comedy drama set in 1980s Dublin follows a troubled teen who starts a band to impress the girl he likes. From the shoddy homemade pop videos to the American high school dance dream sequence, it’s got everything you need for a musical ’80s homage.


Battle Royale


A strong inspiration for The Hunger Games, and many other films besides, this disturbingly violent thriller sees a group of Japanese high school students shipped off to an island and forced to fight to the death as part of the annual government-sanctioned Battle Royale game.


Annie Hall


As in many of his films, Woody Allen plays a exaggerated version of himself, in this case neurotic comedian Alvy Singer, who falls in love with flighty Annie Hall (Diane Keaton) in this sharp Manhattan-based romantic comedy. If you’re only ever going to watch one Woody Allen film, this is the one to choose.


Red Army


This documentary film tells the gripping story of the Soviet ice hockey team. As well as explaining how the squad became so dominant in the sport during the Cold War, it also tells the tale of those who defected to the US before the fall of the Soviet Union in 1991. Fascinating stuff.


In the Heat of the Night


Screen legend Sidney Poitier stars in this 1967 classic as a Philadelphia detective who travels to a small Mississippi town to investigate a murder. With sad predictability, he’s met with hostility and a racist police chief (Rod Steiger) with whom he must work to solve the crime.


Let the Right One In


Ignore the remake (Let Me In) and stick with the original Swedish horror film about a bullied boy who falls in love with a vampire girl in the Stockholm suburbs in the early 1980s. The macabre romance is bleak and bizarre but also strangely uplifting.


The Spy Who Came in from the Cold


Based on John le Carré’s novel of the same name, this gripping Cold War thriller stars Richard Burton as British agent Alec Leamas who is determined to ‘come in from the cold’ and give up his life of espionage. To do that, he must complete one last mission to East Germany as a faux defector, in order to spread misinformation.


13th


This Oscar-nominated documentary from director Ava DuVernay takes its title from the Thirteenth Amendment to the U.S Constitution which abolished slavery in 1865. The thought-provoking film takes an uncomfortable look at the country’s subsequent history of racial inequality including the Jim Crow segregation laws and the demonisation and mass incarceration of minority communities.



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Perhaps the best examples for that category are LightSail, the Bill Nye-helmed campaign that brought Carl Sagan’s “solar sailer” to life, and the Oculus VR headset. Oculus raised $2.4 million on the platform, which is impressive, but what the campaign really did for the team is bring it to Facebook’s attention — the social network ended up buying Oculus for a cool $2 billion. There’s also OpenROV, the underwater drone that raised over $800,000 on the platform.


In addition to technologies that push the limits, the team is also looking for campaigns featuring tools that can help bring other people’s projects to life. A couple of good examples are Particle’s electron board that people can use to make IoT devices and Artiphon’s Instrument 1, which can function as several types of musical instruments. Finally, they’re also looking for campaigns that feature avant-garde designs, such as Lumos the next-gen bicycle helmet and a shapeshifting modern lamp called Lumio.


Kickstarter says it decided to publish its request, because it was inspired by Y Combinator’s call for startups. It’s also part of staying true to its promise to support arts and creativity as a public benefit corporation, which was also the reason why the company hosted a special STEM event for kids last year. So, what can you expect if your project fits any of the three categories Kickstarter is looking for? The company says it will work with you one-on-one to help make your campaign shine and “spotlight it for [its] community of 13 million backers.”



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