Tuesday

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With 54.2 million smartphones shipped in the second calendar quarter of 2018, Chinese smartphone company Huawei has surpassed Apple to become the number two worldwide smartphone vendor, according to new data shared today by IDC.

During the quarter, which includes data from April to June, Apple shipped 41.3 million iPhones worldwide, a number that it shared earlier today with its earnings release for its third fiscal quarter. In the year-ago quarter, Apple shipped 41 million iPhones, marking just a small increase in shipments this year.

According to IDC, Apple’s share of the smartphone market for the quarter was 12.1 percent, compared to Huawei’s 15.8 percent. Huawei saw 41 percent year-over-year growth in market share with an increase of 15.7 million smartphones shipped in Q2 2018 compared to Q2 2017.


Samsung continues to be the number one smartphone vendor with 71.5 million smartphones shipped and 20.9 percent of the market, with Xiaomi and OPPO trailing after Apple and Huawei with 31.9 and 29.4 million smartphones shipped, respectively. Canalys, Strategy Analytics, and IHS Market have also published data agreeing with IDC’s assessment of the smartphone market.

In total, IDC says there were 342 million smartphones shipped during the second quarter of 2018, a 1.8 percent decline from the 348.2 million smartphones shipped during the second quarter of 2017.


While Apple’s iPhone shipments were largely stagnant year-over-year, the higher average selling price it achieved with the iPhone X resulted in an impressive 20 percent increase in revenue and iPhone earnings of nearly $30 billion.

IDC’s numbers look only at total number of smartphones shipped, with Huawei seeing major growth in the $600 to $800 segment thanks to the P20 and P20 Pro series.

We are likely to see shifts in these smartphone vendor rankings over the course of the next few quarters as this is Apple’s weakest quarter. At this point, Apple’s flagship iPhones are several months old, which always results in a slowdown in sales. After new devices are released in the fall, Apple will see much stronger shipment numbers during the fiscal fourth quarter of 2018 and first fiscal quarter of 2019.

Apple dropped to the third spot for the first time despite its second quarter growth. Apple shipped 41.3 million iPhones, representing modest growth of 0.7% over the 41.0 million units shipped last year. The iPhone continued to perform well at the high end as the iPhone X remains a top seller in many markets. Apple will look to regain control of the market this fall with the expected launch of three next generations of iPhone models. The new models are rumored to bring different screens sizes, price points, increased performance, and new features to the table when they arrive next quarter.

Rumors suggest Apple plans to better compete in the mid-priced smartphone market in late 2018 and 2019 with a lower-priced 6.1-inch feature-rich iPhone that offers Face ID, an edge-to-edge display, and the same fast processor as the company’s more expensive OLED models.

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An Aeromexico passenger jet has crashed after taking off in Mexico’s northern state of Durango, but the state’s governor said there have been no deaths.

The Mexico City-bound Embraer 190 jet was almost full, with 97 passengers and four crew members aboard, when it came down at around 4pm local time (21:00 GMT) on Tuesday, Gerardo Ruiz Esparza, Mexico’s minister for communications and transportation, wrote on Twitter.

It made an emergency landing about 10km from the airport  for the state capital shortly after taking off, Alejandro Cardoza, a spokesman for the state’s civil protection agency, said on local television.

Cardoza said in an interview that around 85 people had been injured, some seriously, adding that a fire resulting from the accident had been put out and there were no reports of burn victims.

“Many managed to leave the plane on foot,” he said.

Durango Governor Jose Aispuro wrote in his Twitter account that “it is confirmed there were no fatalities in the accident.”

The operator of Durango airport, Grupo Aeroportuario Centro Norte, attributed the crash to bad weather conditions, citing preliminary reports.

TV images showed the severely damaged body of the plane emerging from scrubland and a column of smoke rising into the sky.

Mexican President Enrique Pena Nieto wrote on Twitter that he had instructed the ministries of defence, civil protection and transportation to respond to the crash.

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Apple has been allowing developers and members of the public to test beta versions of new iOS, macOS, watchOS, and tvOS releases for quite some time now, and during today’s earnings call, Apple CEO Tim Cook provided insight into just how many people try out new software ahead when it’s officially released.

At the current time, Apple has “over 4 million users” participating in its OS beta programs, according to Cook.

Public beta testers have access to iOS 12, macOS Mojave, and tvOS 12, three operating system updates that will be rolling out this fall after an extended beta testing period, while developers have access to iOS 12, macOS Mojave, tvOS 12, and watchOS 5. watchOS 5, a new software update for the Apple Watch, is limited to developers because it’s not possible to downgrade the software on an Apple Watch.

Public beta testers and developers are tasked with testing Apple’s software to help the company suss out bugs and improve features ahead of a public launch.

Apple did not break out how many users participate in each of its beta programs, nor what percentage of those users are developers or public beta testers, but it’s probably safe to say that iOS gets the lion’s share of interest.

Despite Apple’s robust beta testing process, there are still major bugs that slip through on occasion, but Apple offers frequent fixes and updates for all of its operating systems.

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For the past few years, Apple has made early versions of its operating systems available to those willing to brave the bugs. Through its beta software program, anyone willing to deal with spotty battery life or a crash or three could load up pre-release builds of iOS, macOS, watchOS or tvOS.

Ever wonder how many actually take advantage of it?

According to Tim Cook on today’s earnings call, more than four million people are currently running on the betas.

Alas, that’s as detailed as he got. He didn’t break down which platforms had the most beta users (though I’d bet iOS or macOS lead the way), nor what percentage of that beta group was developers (accessing the beta to debug their apps before the update) versus consumers (who just want to poke around the new goods early).

For reference: As of February of 2018, Apple had 1.3 billion active devices across Apple TV, iPhone, iPod Touch, iPad and Mac. So if each of the users Tim Cook mentioned is running a beta OS on one device, that’s around 0.3 percent of active devices running on a beta.

While that percentage might not sound huge, having four million people happily stress test your software before you officially ship it is a rare strength that few other companies can claim. Still, Apple has had a few rather glaring bugs slip through the cracks — from the annoying but forgettable bug that borked the letter “i” in iOS for a few days, to more severe security issues like the root user bug discovered in macOS at the end of last year. Could Apple be doing more to encourage pre-release bug hunting?

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Apple is inching closer and closer to becoming a $1 trillion company today after posting third quarter results that beat out what analysts were expecting and bumping the stock another few percentage points — which, by Apple standards, is tens of billions of dollars.

The company’s stock is up around 2.5% this afternoon after the report, which at a prior market close with a market cap of around $935 billion, is adding nearly another $20-plus billion to its market cap. A few quarters ago we were talking about how Apple was in shooting distance of that $1 trillion mark, but now it seems more and more like Apple will actually hit it. Apple is headed into its most important few quarters as we hit the back half of the year, with its usual new lineup of iPhones and other products and its accompanying critical holiday quarter.

Here’s a quick breakdown of the numbers:

  • Revenue:  $53.3 billion, up 17% year-over-year compared to analyst expectations of $52.34 billion.
  • Earnings: $2.34 per share compared to analyst estimates of $2.18 per share.
  • iPhones: 41.3 million, up 1% year-over-year though revenue on the iPhone line was up 20% year-over-year. Analysts expected 41.79 million iphones sold.
  • iPhone average selling price: $724
  • iPads: 11.55 million, up 1% year-over-year but ahead of analyst expectations of 10.3 million.
  • Macs: 3.7 million, down 13% year-over-year and behind analyst expectations
  • Services: $9.6 billion, up 31% year-over-year.
  • Other products: $3.7 billion, up 37% year-over-year.

So in all, the shipment numbers were hit or miss at a granular level, but at the same time the iPhone is generating a lot more revenue than it did last year — implying that there might be a shifting mix toward more expensive iPhones. Apple’s strategy to figure out if it could unlock a more premium tier in consumer demand, then, may be panning out and helping once again drive the company’s growth. It’s then pading out the rest of that with growth in services and other products like it has in the past few quarters as Apple heads into the end of the year.

In the past year or so, Apple’s stock has continued to rise even though there may have been some dampened expectations for its latest super-premium iPhone, the iPhone X. Its shares are up more than 20% in the past year, and in the second quarter the company announced that it would return an additional $100 billion to investors in a new capital return program, which at the time also sparked a considerable jump in its stock. Apple hasn’t delivered a product that has entirely changed the market calculus like it did when it first started rolling out larger iPhones, but its strategy of incremental improvements and maneuvering in Wall Street continues to provide it some momentum as it heads toward $1 trillion.

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During today’s earnings call for the third quarter of 2018, Apple CEO Tim Cook said that Apple plans to bring Apple Pay to Germany later this year.

Apple Pay support in Germany has been rumored for some time now as Apple has been working to establish deals over fees and other factors with German banks.

Apple did not provide details on exactly when Apple Pay will launch in Germany, but it could come potentially with the debut of iOS 12 in September.

In addition to announcing Apple Pay’s upcoming German launch, Cook also said that Apple Pay will be rolling out at CVS drug stores and 711 convenience stores in the United States later in the year.

There were upwards of 1 billion Apple Pay transactions in the third quarter of 2018, triple the amount from the year ago with growth accelerating from the March quarter. Cook said that in Q3 2018, there were more Apple Pay transactions than Square transactions, and more mobile transactions than PayPal.

Apple Pay is now available in more than 20 countries, including United States, the United Kingdom, Australia, Canada, Singapore, Switzerland, Hong Kong, France, Russia, China, Japan, New Zealand, Spain, Taiwan, Ireland, Italy, Denmark, Finland, Sweden, UAE, Brazil, Ukraine, Norway, and Poland.

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You probably never think about the Google Clock app on your Android phone. And unless you are one of those happy early risers, it’s not exactly an app that brings you joy. But every day, it wakes you right on time, with either some annoying chirps or other sounds that, over time, will stress you out. But stress no more. Google today launched an update to the Clock app that now lets you choose any song or playlist from Spotify to wake you up.

This works for any Android phone running Android 5.0 (Lollipop and up) and you don’t even need a premium Spotify account to use it. A free one will do just fine. This new feature will roll out globally over the course of this week. So if everything goes to plan, you’ll be able to wake up to the soothing sounds of your favorite metal band by next Monday, if not before.

Now, you may think that it’s a bit weird that Google is using Spotify here. Doesn’t the company have its own music service? Or maybe even two, in the form of Google Play Music and YouTube Music? And, of course, you would be correct, because it’s a bit odd to see that Google is supporting a competitor here. But then, Google’s plans for its music services feel about as coherent as those for its messaging services (remember Allo?).

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Apple today seeded the fourth beta of an upcoming macOS Mojave update to its public beta testing group, two weeks seeding the third macOS Mojave public beta. Today’s fourth public beta is the same as the fifth developer beta released earlier this week.

Beta testers who have signed up for Apple’s beta testing program can download the macOS Mojave beta through the Software Update mechanism in the Mac App Store. Subsequent betas are installed in a different way, using the Software Update icon in System Preferences.



Those who want to be a part of Apple’s beta testing program can sign up to participate through the beta testing website, which gives users access to iOS, macOS, and tvOS betas. Potential beta testers should make a full Time Machine backup before installing macOS Mojave, and it should not be installed on a primary machine because betas are unstable and often have serious bugs.

Today’s macOS Mojave update introduces several new wallpapers appropriate for use with Dark Mode. There are several wallpapers that feature images of the Mojave desert, along with new abstract oil slick-style wallpapers, new dark flower wallpapers, images that have been used to promote recent Mac refreshes, and more.

macOS Mojave’s main new feature is a systemwide Dark Mode, which gives Mac users a new way to view the operating system. A revamped Mac App Store makes it easier than ever to discover great apps, while Dynamic Desktops give you wallpapers that subtly change throughout the day.

An improved Finder window with Gallery View, Sidebar, Quick Look, and Quick Actions makes it easier to manipulate, edit, and organize your files, while Desktop Stacks organizes all of the files on your desktop.


The Apple News, Stocks, Home, and Voice Memos apps have made their way to the Mac in Mojave, and for the first time, you can use Siri on Mac to control HomeKit products. Group FaceTime, an iOS 12 feature, is also available in Mojave and lets you chat with up to 32 people at one time.

Apple is keeping your data safer than ever with new security and privacy improvements, and Safari in macOS Mojave makes it much harder to track you through share/like buttons and via your system configuration.

macOS Mojave is compatible with 2015 and newer MacBooks, 2012 and newer MacBook Air, MacBook Pro, Mac mini, and iMac models, the 2017 iMac Pro, and Mac Pro models from late 2013 and mid-2010 and mid-2012 models with Metal-capable GPUs.

Mojave will be available in a beta capacity for the next several months so Apple can work out bugs ahead of a fall release.

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Ransomware has become a multimillion-dollar black market business for cybercriminals, and SamSam being a great example.

New research revealed that the SamSam ransomware had extorted nearly $6 million from its victims since December 2015, when the cyber gang behind the ransomware started distributing the malware in the wild.

Researchers at Sophos have tracked Bitcoin addresses owned by the attackers mentioned on ransom notes of each SamSam version and found the attackers have received more than $5.9 million from just 233 victims, and their profits are still on the rise, netting around $300,000 per month.

“In total, we have now identified 157 unique addresses which have received ransom payments as well as 89 addresses which have been used on ransom notes and sample files but, to date, have not received payments,” the new report by Sophos reads.

SamSam Ransomware Attacks

samsam ransomware attacks>

What makes SamSam stand out from other forms of ransomware is that SamSam is not distributed in an unplanned way via spam email campaigns; instead, attackers choose potential targets and infect systems manually.

Attackers first compromise the RDP on a targeted system—either by conducting brute force attack or using stolen credentials purchased from the dark web—and then attempt to strategically deploy SamSam ransomware throughout the network by exploiting vulnerabilities in other systems.

Unlike other well-known ransomware like WannaCry and NotPetya, SamSam does not include any worm-like or virus capabilities to spread by itself. Instead, the ransomware relies on the human attacker to spread it.

Once they’re on the entire network, the ransomware then encrypts the system’s data and demand a huge ransom payment (usually more than $50,000 which is much higher than normal) in Bitcoin in exchange for the decryption keys.

“A multi-tiered priority system ensures that the ransomware encrypts the most valuable data first, but eventually it also encrypts everything else that isn’t in a very short list of Windows system-related files.”

“This method has several benefits. As a manual attack, it poses no risk of spreading out of control, attracting unwanted attention. It also allows the attacker to cherry pick targets, and to know which computers have been encrypted.”

SamSam Ransomware Chooses Its Targets Carefully

samsam ransomware attacks

Since December 2015, SamSam has significantly targeted some large organizations, including the Atlanta city government, the Colorado Department of Transportation, several hospitals and educational institutions like the Mississippi Valley State University.

So far, the largest ransom paid by an individual victim is valued at $64,000—a significantly large amount compared to most ransomware families.

Since the SamSam victims do not see any other option to restore their encrypted files, a significant percentage of victims are paying the ransom, making the attack more effective.

According to Sophos, 74 percent of the known victim organizations identified by the security firm is based in the United States, and others are distributed in Canada, the UK, and the Middle East.

To protect against this threat, users and organizations are recommended to keep regular backups, use multi-factor authentication, restrict access to RDP(on port 3389), and always keep systems and software up-to-date.

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It is unclear where the UkuRobot came from and where it will go once it is done with humanity but I fear that it is up to no good. Look at this robot: small, compact, infinitely complex. Its fretting system stares at us, gimlet-eyed, while the plucking system continues its dark work on the strings. The system uses Lego, motors, and what looks like an Arduino to bring evil songs out of that mini-guitar of death, the ukulele. The world will never be the same and, honestly, do we deserve it to be?

The UkuRobot can play almost any song. In these videos it plays two songs, The Godfather theme and Boulevard of Broken Dreams by Green Day. In the end the tune this monstrous creation plays does not matter. It will pluck out the end of days, winking stars from the sky as each note cascades out of its sound hole. In the end we will not fear the UkuRobot but we will obey it. In the end, all will be lost.

You can also watch it play the Requiem for a Dream theme song here. Pretty cool stuff.

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A standoff between two gunmen who took dozens of people hostage at a government building in the eastern Afghan city of Jalalabad has ended, according to officials. 

The gun battle at the city’s refugees and repatriations directorate compound lasted for about six hours on Tuesday before Afghan special forces were able to end the siege.

At least two people were critically wounded and 10 others suffered lighter injuries. They were being treated in the hospital next-door to the targeted compound.

“There were multiple people inside the building during the attack,” Al Jazeera’s Charlotte Bellis, reporting from Afghanistan’s capital, Kabul.

“There were two gunmen who set off multiple explosions outside the compound before going inside, where a donor conference was going on to help refugees in Afghanistan”, she said.

Witnessess said at least three explosions went off, according to Bellis.

She said the targeted building is in a “very sensitive area, with the United Nations compound next door and a large hospital on the other side”. 

According to one witness, a passer-by named Obaidullah, the attack began when a black car with three occupants pulled up at the entrance to a building used by the department of refugee affairs, and a gunman got out firing around him.

One attacker blew himself up at the gate and two gunmen entered the building, which is in an area close to shops and government offices, Obaidullah told Reuters news agency. 

Minutes later, the car exploded, wounding people in the street, he said.

“We saw several people wounded and helped to carry them away.”

Sohrab Qaderi, a member of the local provincial council, said around 40 people appeared to be caught inside the building, which caught fire in the initial stages of the attack.

One hostage had called the security services and told them that the attackers had ordered the people inside not to move, he said.

 

Provincial government spokesman Attaullah Khogyani said the attack happened during a meeting with NGOs working on refugee-related issues. The head of the directorate and several other people were taken to safety, he said.

There was no immediate claim of responsibility for the attack. 

The blast is the latest in a series of attacks that hit Jalalabad, the capital of Nangarhar province, in recent weeks, killing and wounding dozens of people.  

On Saturday, a series of explosions went off in the city before attackers rushed a medical training centre for midwives. A gun battle that lasted for nearly six hours ensued, in which two people were killed. 

On Monday, Nangarhar provincial health officials said that in the past three months at least 160 people have been killed and more than 490 wounded in attacks on the province.

Roadside bomb kills 11 in Farah

Separately, a roadside bomb hit a Kabul-bound passenger bus in western Afghanistan on Tuesday, killing at least 11 people and wounding 37 others, including many women and children, officials said.

“The attack took place very early this morning, the bus with dozens of people on board drove over a roadside bomb,” Bellis said.

“The government is blaming the attack on the Taliban,” she added.

The wounded are being treated in a hospital in Herat province.

There was no immediate confirmation that the Taliban was responsible for the blast.

The explosion took place as the bus travelled through Bala Baluk district of Farah at 4:30am (00:00 GMT), provincial governor spokesman Naser Mehri told AFP.

Afghan medical staff treat a wounded man in a hospital in Herat [Hoshang Hashimi/AFP]

Photos posted on social media – purportedly of the bus – showed the vehicle’s blackened shell and dozens of men standing at the scene.

The Taliban has a heavy presence in Farah. It launched a major attempt to take over the provincial capital in May, triggering intense fighting with US and Afghan forces. 

After a day-long battle, Taliban fighters were forced to the outskirts of the city.

Civilians have borne the brunt of the 17-year conflict in Afghanistan. Improvised Explosive Devices (IEDs), such as remotely detonated or pressure-plate bombs, are one of the main causes of casualties.

Such IEDs caused 877 civilian casualties in the first half of 2018 – 232 deaths and 645 injuries – accounting for 17 percent of overall casualties.

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I worked Circuit City when the PlayStation 2 launched. For weeks, we were sold out, and there was always a crowd around the blue demo unit in the gaming department. It’s easy to see why the PlayStation 2 was a hit looking back. It was powerful, inventive and excelled at local gaming. It was the right system for the time.

If Nintendo’s recent success proves anything, building for the time is more important than making for the future.

Nintendo is coming off a massive quarter that saw 88% year over year operating profit on the back of the Nintendo Switch. The company has sold nearly 20 million Switch systems since its launch, surpassing the total amount of Wii U systems sold and closing in on Gamecube’s tally of 21.7 million units.

The Switch is great. I can’t get over how good it is. Again, like other systems before it, the Switch is the right system for the time. It’s portable, it’s small, and it leans heavily on cloud services. It’s not the most powerful system on the market nor does it pack 4k gaming or VR capabilities. The Switch doesn’t even have YouTube or Netflix. It’s a game system.

The Switch was a big bet for Nintendo. The company was coming off of the nascent Wii U, which besides Mario Kart 8 and Splatoon, was a game system without good games. It seemed Nintendo had lost its edge. The Wii U, in a way, was a trial for the Switch. It brought gaming off the TV and into the hands of gamers — but those gamers had to be in the same room as the Wii U base station. The Wii U didn’t go far enough in all sense of the phrase.

By the time the Switch came out, the looming threat of mobile games seemed to be over. A few years earlier, it appeared that the smartphone was going to take over and eat up the casual gaming market. Even Sony got in on the theme, releasing a hybrid smartphone and game system called the Xperia Play. While the smartphone game market is alive and thriving, it never gobbled up the home console market. The Xbox One and PlayStation 4 launched and gamers settled into the couch. The Switch offers something different and timely.

To state the obvious, the Switch is mobile, and that’s what’s needed in today’s environment. It’s different from the Xbox One and PlayStation 4 and in the best way possible. Like previous Nintendo products, the graphics are below the market average, and the capabilities are less than competitors. But that doesn’t matter. The Switch’s gaming experience, to some, is superior. I take my Switch on long flights. I can’t do that with a PlayStation 4.

Gamers agree. With nearly 20 million units sold since it launched in 2017, the Switch is nearing the sales amount of the Xbox One, which launched in 2013 and has sold between 25 and 30 million units. The PlayStation 4 is the clear winner of this generation of game systems, though, with nearly 80 million units sold — and an argument could be made that Sony built the Playstation 4 for today’s gamers too, bypassing all the extras Microsoft included in the Xbox One and instead focusing solely on games.

Nintendo has done this in the past, too. Think back to the Wii. It launched in 2006 and went on to sell over 100 million units. In 2006 Sony and Microsoft were pushing heavily into HD gaming with the PlayStation 3 and Xbox 360. And for a good reason, too. Consumers were heavily shopping for their first HDTV at the time, and Sony and Microsoft wanted to build a system for the future. Both the PS3 and Xbox 360 went on to long, healthy lives but they never saw the runaway success of the Wii.

The Wii was the must-have Christmas gift for 2006 and 2007. It was novel more than beautiful. Compared to the graphics of the PS3, the Wii looked childish. But that was part of the appeal. First generation gamers were aging and having families, and the Wii was built for all ages. Anyone could pick up a Wiimote and swing it around to hit the tennis ball. To many outside the core gaming crowd, the Wii was magical. It was the right system at the right time.

The next part seems to be the hardest for Nintendo. Now that the Switch is a success, Nintendo needs to maintain it by building and supporting a robust ecosystem of games. And Nintendo cannot be the source of all the best games. Nintendo must court developers and publishers and keep them engaged in the advantages of the Switch gaming system. If it can do that, the Switch has a chance to be a generational product like the Wii before it.

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Mazda today detailed long-awaited availability of its first vehicle with Apple CarPlay and Android Auto in the United States.

Starting in September, existing owners of the 2018 Mazda6, excluding the Sport base model, will be able to book an appointment with a Mazda dealership to have CarPlay and Android Auto installed at no extra cost. Mazda says the hardware and software updates take approximately two hours to be completed.

The upgraded Mazda6 models will also receive a faster-charging 2.1-amp USB port, and the latest software version of MAZDA CONNECT.

Then, starting in November, CarPlay and Android Auto will be preinstalled as original equipment in brand new 2018 Mazda6 vehicles, excluding the Sport model, at Mazda dealerships across the United States.

CarPlay will enable iPhone users to access a range of apps from the MAZDA CONNECT infotainment system, such as Messages, Apple Maps, Apple Music, Podcasts, Overcast, Spotify, SiriusXM Radio, Pandora, WhatsApp, Downcast, Slacker Radio, Stitcher, and, starting with iOS 12, Google Maps and Waze.

Back in March, on its Canadian website, Mazda said CarPlay and Android Auto will first be offered in the 2019 CX‑9, and then rolled out across the entire model lineup thereafter. Mazda also said the platforms will be available as a genuine retrofit for MAZDA CONNECT systems starting this fall.

Mazda also announced the addition of Apple CarPlay and Android Auto support to its vehicle line-up. In Canada, these mobile device connectivity technologies will first be offered in the 2019 CX‑9 launching this summer, and then rolled out across the entire model line-up thereafter. In addition, Apple CarPlay and Android Auto will be available as a Genuine Mazda Accessory retrofit for MAZDA CONNECT systems starting this fall.

The press release suggests that Mazda vehicles released as early as 2014 could eventually support CarPlay and Android Auto, but it’s unclear if the backwards compatibility will extend to the United States.

Mazda is one of the last major automakers in the United States to offer CarPlay, around six months after Toyota and Lexus announced support.

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Dixons Carphone’s 2017 data breach was worse than initially anticipated.

In an announcement on Monday, Dixons Carphone, one of the largest consumer electronics and telecommunication retailers in Europe, admitted that the breach affected around 10 million customers, up from an initial estimate of 1.2 million people the company acknowledged back in June.

The company, which has been investigating the hack since it was discovered in June this year, said the investigation is nearly over and now there is evidence that some of the data may have been taken from its systems.

The Carphone Warehouse and Currys PC World owner said the hackers may have accessed personal information of its affected customers including their names, addresses and email addresses last year.

The hackers also got access to 5.9 million payments cards used at Currys PC World and Dixons Travel, but nearly all of those cards were protected by the chip-and-pin system.

However, Dixons Carphone assured its customers that no bank details, including pin codes, card verification values and authentication data used to make purchases, were taken and that there’s no evidence any fraud had resulted from the security breach.

“As a precaution, we are choosing to communicate to all of our customers to apologize and advise them of protective steps to minimize the risk of fraud,” the company said in a statement. “We are continuing to keep the relevant authorities updated.”

The company said it has now taken action to close off the unauthorized access and has “no evidence it is continuing.”

Dixons says it has put in place new security measures to safeguard its customer data and is working with experts to prevent any future intrusion.

“We continue to make improvements and investments at pace to our security environment through enhanced controls, monitoring, and testing,” Dixons said.

This is second time in three years Dixons Carphone has become the victim of a major cyber attack. In 2015, a data breach hit around 3 million customers, for which the company was fined £400,000 earlier this year.

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A Dixons Carphone data breach that was disclosed earlier this summer was worse than initially reported. The company is now saying that personal data of 10 million customers could also have been accessed when its systems were hacked.

The European electronics and telecoms retailer believes its systems were accessed by unknown and unauthorized person/s in 2017, although it only disclosed the breach in June, after discovering it during a review of its security systems.

Last month it said 5.9M payment cards and 1.2M customer records had been accessed. But with its investigation into the breach “nearing completion”, it now says approximately 10M records containing personal data (but no financial information) may have been accessed last year — in addition to the 5.9M compromised payment cards it disclosed last month.

“While there is now evidence that some of this data may have left our systems, these records do not contain payment card or bank account details and there is no evidence that any fraud has resulted. We are continuing to keep the relevant authorities updated,” the company said in a statement.

In terms of what personal data the 10M records contained, a Dixons Carphone spokeswoman told us: “This continues to relate to personal data, and the types of data that may have been accessed are, for example, name, address or email address.”

The company says it’s taking the precaution of contacting all its customers — to apologize and advise them of “protective steps to minimize the risk of fraud”.

It adds it has no evidence that the unauthorized access is continuing, having taken steps to secure its systems when the breach was discovered last month, saying: “We continue to make improvements and investments at pace to our security environment through enhanced controls, monitoring and testing.”

Commenting in a statement, Dixons Carphone CEO, Alex Baldock, added: “Since our data security review uncovered last year’s breach, we’ve been working around the clock to put it right. That’s included closing off the unauthorised access, adding new security measures and launching an immediate investigation, which has allowed us to build a fuller understanding of the incident that we’re updating on today.

“Again, we’re disappointed in having fallen short here, and very sorry for any distress we’ve caused our customers. I want to assure them that we remain fully committed to making their personal data safe with us.”

Back in 2015, Carphone Warehouse, a mobile division of Dixons Carphone, also suffered a hack which affected around 3M people. And in January the company was fined £400k by the ICO as a consequence of that earlier breach.

Since then new European Union regulations (GDPR) have come into force which greatly raise the maximum penalties which regulators can impose for serious data breaches.

Last month, following Dixon’s disclosure of the latest breach, the UK’s data watchdog, the ICO, told us it was liaising with the National Cyber Security Centre, the Financial Conduct Authority and other relevant agencies to ascertain the details and impact on customers.

Of the 5.9M payment cards which Dixons disclosed last month as having been compromised, it said the vast majority had been protected by chip and PIN technology. But around 105,000 lacked the security tech so Dixons said at the time could therefore have been compromised.

It’s the additional 1.2M records containing non-financial personal data — such as name, address or email address — that have been revised upwards now, to ~10M records, which constitutes almost half the Group’s customer base in the UK and Ireland.

The spokeswoman told us the Group has approximately 22M customers in the region.

https://ift.tt/2LOjeou

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Logitech has announced its acquisition of Blue, the California-based maker of studio-quality microphones, in a $117 million cash deal.

Blue, creator of the popular Yeti and Snowball microphone lines, will join Logitech’s portfolio of other brands, which includes Jaybird, Ultimate Ears, and ASTRO gaming.

In a blog post, Logitech CEO Bracken Darrell explained how the acquisition would allow the firm to expand into the growing broadcast market and complement its existing range of accessory products.

Logitech’s acquisition of Blue Microphones will accelerate our entry into a growing market, and offers another way for us to help bring people’s passions (from music to blogging) to life. Joining with Blue is an adjacent opportunity for us – a new way to grow – with additional synergies related to our existing gaming, PC webcam and audio categories.

In a separate blog post, Blue Microphones CEO John Maier said he was “super excited” about the partnership, which would allow his firm to continue making “the coolest microphones on the planet”.

All of us here at Blue will keep creating cool stuff for professional musicians, gamers, podcasters, YouTubers, and streamers; Logitech will help us conquer the world. It’s a great partnership full of possibilities.

Logitech has gained a favorable reputation for acquiring companies with a view to investing in established brands, so the purchase shouldn’t overly concern fans of Blue products going forward.

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Struggling against competition from Chinese smartphones, Samsung Electronics posted a lackluster second-quarter earnings report with its slowest profit growth in more than a year. On the bright side, the Korean tech giant said its semiconductor business is doing well.

Operating profit rose 5.7% year-over-year to 14.9 trillion won (about $13.3 billion), representing Samsung Electronic’s slowest quarterly profit growth since the first quarter of 2017. Net income was 11 trillion won (about $9.8 billion), almost the same result Samsung posted in the same period a year ago. Sales revenue dropped 4% to 58.5 trillion won (about $52.3 billion).

Samsung blamed lower-than-expected sales of the Galaxy S9, its flagship smartphone, seasonality and competition from lower-priced handsets. Two Chinese companies in particular, Xiaomi and Huawei, have emerged as formidable rivals, putting pressure on Samsung in China and India.

As in previous quarters, Samsung’s semiconductor business posted strong performance even as its smartphones suffered. Samsung reported that second-quarter operating profit for its chips rose 45% year-over-year to 11.6 trillion won. The company said it anticipated strong demand for chips during the second half of the year thanks to demand from high density data centers. It expects smartphone and tablet demand to continue lagging, however, thanks to competition from lower-priced devices with strong specifications.

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Business is not going smoothly for movie subscription service MoviePass, which is supposed to allow customers to watch one movie in theaters per a day for a $9.95 per month subscription pass.

Amid funding issues and a deep drop in stock prices, MoviePass CEO Mitch Lowe today held an all-hands meeting where he told employees that customers will be restricted from seeing major movie releases that include “Christopher Robin” and “The Meg.”

MoviePass’ Peak Pricing


The information comes courtesy of an employee who shared the news with Business Insider, and it comes just after MoviePass prevented many of its subscribers from seeing “Mission Impossible: Fallout,” the major movie release last weekend.

In addition to informing employees that subscribers will not be able to see “Christopher Robin” and “The Meg,” on opening weekend Business Insider says that Lowe also “implied that the practice of not offering tickets to major movies would continue for the foreseeable future.” Lowe’s announcement echoed a statement MoviePass released over the weekend suggesting that “certain movies may not always be available in every theater on our platform.”

“Christopher Robin” is set to be released this weekend, while “The Meg” comes out on August 10.

MoviePass has been forced to restrict access to popular movies due to financing issues, with reports indicating the service was down last week after parent company Helios & Matheson ran out of money, only restoring the service after securing a loan for millions.

To prevent another shutdown, customers in many markets were not permitted to see “Mission Impossible: Fallout,” and MoviePass has also implemented surge pricing for popular titles that customers have complained are affecting nearly every movie even at non-peak times.

Image via Twitter


At the time of this article, MoviePass appears to be down once again, with subscribers seeing a blank screen instead of movie options. MoviePass has not yet commented on today’s outage, but the MoviePass website continues to allow new subscribers to sign up.

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President Donald Trump, who has pulled the US out of a multinational nuclear deal with Iran and has repeatedly attacked the government in Tehran, has now said he is willing to meet the Iranian leadership without any preconditions.

Trump made the comments on Monday during a joint White House news conference with Italian Prime Minister Giuseppe Conte.

“I would certainly meet with Iran if they wanted to meet. I don’t know that they’re ready yet. I ended the Iran deal. It was a ridiculous deal. I do believe that they will probably end up wanting to meet and I’m ready to meet any time that they want to,” he said in Washington, DC, after being asked whether he would be willing to meet his Iranian counterpart Hassan Rouhani.

Trump said he had “no preconditions” for a meeting with the Iranians, adding: “If they want to meet, I’ll meet.”

His remarks come amid heightened rhetoric in the wake of the US’ withdrawal from the landmark nuclear deal with world powers in May and its reimposition of sanctions against Iran. 

Washington has since threatened countries that they face financial consequences unless they halted all imports of Iranian oil from November 4.

Earlier this month, Rouhani hinted that Iran may block regional oil exports if its own sales are halted following the US’ withdrawal from the deal, which was signed in 2015 by the US, UK, France, Germany, Russia, China and the European Union.

“Do not play with the lion’s tail or else you will regret it,” Rouhani said in a speech in Tehran, reiterating that the US cannot prevent it from exporting its crude oil to the international market.

“Peace with Iran would be the mother of all peace and war with Iran would be the mother of all wars,” he added.

In response, Trump said sent out a late-night tweet directed at Rouhani, and written in capital letters: “Never, ever threaten the United States again or you will suffer consequences the likes of which few throughout history have ever suffered before. 

Trump’s post on Twitter resembled ones he issued last year to warn North Korea over its nuclear weapons programme. But in June, Trump met North Korean leader Kim Jong-un in Singapore in the first US-North Korean summit, where both sides declared a new friendship and made vague pledges of nuclear disarmament.

Al Jazeera’s Alan Fisher, reporting from the White House, said Trump’s comments at the news conference came as a “surprise”.

“Some people would say this is classic Donald Trump – he has been under pressure over the last couple of days … and suddenly he is giving the American media this bone to pursue, which is a possible meeting with Rouhani,” said Fisher, citing Trump’s verbal criticism of Kim before meeting him.

“There are voices in this White House, senior voices, who have been highly critical of the Iranian government, who have called for its removal … but if they are told by Donald Trump, ‘I want this to happen’, then there is a real possibility that this could happen.”

Some of these voices include US Secretary of State Mike Pompeo, National Security Adviser John Bolton, who have used aggressive rhetoric towards Iran.

Trump has previously suggested that Iranian leaders are going to request a new deal, but Iran has rejected talks on several occasions.

Iran said it was interested in keeping the nuclear deal alive, but only if the remaining powers can guarantee that it will not face economic isolation under Washington’s sanctions.

In May, Pompeo set out 12 tough demands for inclusion in a new nuclear treaty with Iran.

“Those came across as conditions of surrender [to the Iranians] than the beginning of new talks,” said Al Jazeera’s Zein Basravi, reporting from Tehran.

Commenting on Trump’s statement, Basravi said his “no preconditions” remark was “a departure” from Pompeo’s speech.

“Iranian leaders here, one and all, do not believe in the fact that they can trust Trump or anyone from the Trump administration,” he said.

“It’s not so much a trust gap as it is a gorge.”

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Popular Facebook-owned messaging app WhatsApp this afternoon announced that the WhatsApp apps for iOS and Android devices now support group calling for voice and video.

WhatsApp users can make group calls with up to four people total by starting a one-on-one voice or video call and then tapping the “add participant” button in the top right corner of the app to add another contact to the call.

WhatsApp says that its group calls are end-to-end encrypted and designed to work reliably around the world in a variety of different network conditions.

The feature, which was first announced by Facebook in May at its F8 developer event, is rolling out to iPhone and Android users and should be available to all users soon.

WhatsApp can be downloaded from the App Store for free. [Direct Link]

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Hot on the heels of the effective legalization of 3D models used to print firearm components, 21 states have filed a joint lawsuit against the federal government, alleging not only that decision is dangerous but also that it’s illegal for a number of reasons. But the lawsuit may backfire via the so-called Streisand Effect, further entrenching the controversial technology.

Earlier this month brought the news that the U.S. government dropped its case against Cody Wilson and his companies dedicated to the proliferation of 3D models of firearm parts. There are still restrictions on how guns can be made and sold, but the files containing 3D data and allowing people to print components seem to have been determined not to fall under those rules.

This was unwelcome news for those in favor of stricter gun control laws, a group apparently including the attorneys general of 21 states. Bob Ferguson, AG for Washington, announced that his team would be leading a lawsuit intended to block the federal actions that legalized this particular form of data.

“These downloadable guns are unregistered and very difficult to detect, even with metal detectors, and will be available to anyone regardless of age, mental health or criminal history. If the Trump Administration won’t keep us safe, we will,” he said in a press release issued today.

They allege that the administration needs the Defense Department to sign off on the decision, and that Congress needed to be notified 30 days in advance. The decision is also held (owing to a lack of on-record citations or consultations) to be “arbitrary and capricious,” and thus illegal under the Administrative Procedure Act.

The Tenth Amendment also gives states the right to regulate firearms, and the filers say that the federal action deprives them of this right and is therefore unconstitutional.

That’s all well in order, but the danger posed by these files is overestimated, as is the ability of the government, state or federal, to curtail their distribution. If this lawsuit is successful, it will have little or no effect on 3D printed guns at all.

“The status quo – which currently ensures public safety and national security by prohibiting publication of firearm design files on the Internet – should be maintained,” reads a letter sent from a number of AGs to Secretary of State Mike Pompeo and AG Jeff Sessions.

At the risk of dipping into an extremely charged debate and sensitive political topic (I’ve added the “Opinion” tag just in case), the status quo does no such thing. It must be said that if effective gun control is the goal, there are far more important steps to pursue. Loopholes abound in existing regulations, for instance gun show purchases of unregistered firearms and “80 percent lowers,” which are a quite legal method for creating them.

Furthermore, any attempt to remove something from the internet is doomed to failure, as we have seen again and again, often enough that the phenomenon has its own nickname, the Streisand Effect. Workarounds for illegal content are numerous and effective, and presumably the type of person interested in printing their own gun will not be shy about using a VPN or torrent site. If anything, a concerted effort to remove something from the internet usually causes that thing to be permanently maintained online as a sort of middle finger to the authorities. It’s not in the internet’s DNA to forget.

While it’s true that outlawing the 3D models would give prosecutors and investigators more to work with, the nefarious actors of the world haven’t been waiting with bated breath on the outcome of the previous lawsuit. Criminals, terrorists, foreign adversaries and so on in the first place don’t even need these files to obtain or create unregistered guns in the first place, nor would their being illegal deter them in the least.

The lawsuit may, it is true, tie up and possibly bankrupt Wilson and his supporters, but that’s not much of a victory and certainly doesn’t make anyone safer. Unfortunately this particular demon isn’t going back in the box.

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Sprint today announced a new promotion for customers adding a new line of service over the next few days, this time focusing on the iPhone 8. Under the new offer, new and existing customers who add a new line can get the 64GB iPhone 8 for $8 per month with Sprint Flex.

Note: MacRumors is an affiliate partner with some of these vendors. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

The flash sale will kick off tomorrow, July 31, and run through Thursday, August 9, available on Sprint’s website and through over-the-phone orders. Sprint’s announcement also follows the reveal of its new “Unlimited Plus” and “Unlimited Basic” smartphone plans earlier in the month.

“Sprint’s Flash Sale is delivering a fast, simple and convenient online shopping experience, something we know consumers crave,” said Dow Draper, Sprint chief commercial officer. “This is the first time Sprint has offered iPhone 8 at the unbelievably low price of only $8 a month with Sprint Flex. Now is the perfect time to become a customer because Sprint has the network built for unlimited at the best price. Don’t wait; iPhone 8 for $8 a month will only be available until Aug. 9.”

There are a few other deals going on today, starting off with savings on App Store and iTunes gift cards exclusively for Costco members. Those with a member account can get the $100 iTunes e-gift card for $84.49 and the $25 iTunes e-gift card for $21.49, coming just under the usual 15 percent discounts the cards see at other retailers.

On eBay, customers have the chance to save 10 percent on back-to-school shopping with the company’s latest coupon. This one isn’t a sitewide code, but instead focuses on items including backpacks, laptops, cameras, dorm essentials, and more sold by select sellers (you can find the full list at the bottom of this landing page). Once you find eligible items worth $25 or more, enter the code PUMPED10 at checkout to get 10 percent off your order through 11:59 p.m. PT on August 3.


At Rakuten, third-party seller BuyDig has again discounted the Beats Studio3 Wireless Headphones (Black) to their all-time-low price of $181.90 with code BYD37, down from $219.00 and coming about $50 under the current $240 price tag at Walmart and Amazon. Rakuten has also kicked off a new 15 percent off sitewide sale, giving customers the chance to save on a variety of products using promo code SAVE15.

Another notable sale this week is Nike’s 20 percent off promo code HOT20, which you can apply to Apple Watch and band accessories found on this page. With this sale, the most expensive Aluminum Apple Watch Series 3 model (GPS + Cellular, 42mm) is marked down to $343.20, down from $429.99. Likewise, Nike’s Sport Bands and a few Sport Loops are available for $39.20, down from $49.99.


Finishing off today’s deals is a list of accessories sold on Amazon from companies including Anker, RAVPower, and Choetech, many of which will be expiring as July comes to a close this week so consider this your last-call warning for these discounts:

Last Call: MacRumors + RAVPower Exclusive Codes, expiring July 31 at 11:59 p.m. PT

Last Call: Choetech’s Fast Wireless Charging Stand for $13.99 with code MACHOT52, down from $19.99

Be sure to head over to our full Deals Roundup for information on more sales kicking off this week.

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Gripping something with your hand is one of the first things you learn to do as an infant, but it’s far from a simple task, and only gets more complex and variable as you grow up. This complexity makes it difficult for machines to teach themselves to do, but researchers at Elon Musk and Sam Altman-backed OpenAI have created a system that not only holds and manipulates objects much like a human does, but developed these behaviors all on its own.

Many robots and robotic hands are already proficient at certain grips or movements — a robot in a factory can wield a bolt gun even more dexterously than a person. But the software that lets that robot do that task so well is likely to be hand-written and extremely specific to the application. You couldn’t for example, give it a pencil and ask it to write. Even something on the same production line, like welding, would require a whole new system.

Yet for a human, picking up an apple isn’t so different from pickup up a cup. There are differences, but our brains automatically fill in the gaps and we can improvise a new grip, hold an unfamiliar object securely and so on. This is one area where robots lag severely behind their human models. And furthermore, you can’t just train a bot to do what a human does — you’d have to provide millions of examples to adequately show what a human would do with thousands of given objects.

The solution, OpenAI’s researchers felt, was not to use human data at all. Instead, they let the computer try and fail over and over in a simulation, slowly learning how to move its fingers so that the object in its grasp moves as desired.

The system, which they call Dactyl, was provided only with the positions of its fingers and three camera views of the object in-hand — but remember, when it was being trained, all this data is simulated, taking place in a virtual environment. There, the computer doesn’t have to work in real time — it can try a thousand different ways of gripping an object in a few seconds, analyzing the results and feeding that data forward into the next try. (The hand itself is a Shadow Dexterous Hand, which is also more complex than most robotic hands.)

In addition to different objects and poses the system needed to learn, there were other randomized parameters, like the amount of friction the fingertips had, the colors and lighting of the scene and more. You can’t simulate every aspect of reality (yet), but you can make sure that your system doesn’t only work in a blue room, on cubes with special markings on them.

They threw a lot of power at the problem: 6144 CPUs and 8 GPUs, “collecting about one hundred years of experience in 50 hours.” And then they put the system to work in the real world for the first time — and it demonstrated some surprisingly human-like behaviors.

The things we do with our hands without even noticing, like turning an apple around to check for bruises or passing a mug of coffee to a friend, use lots of tiny tricks to stabilize or move the object. Dactyl recreated several of them, for example holding the object with a thumb and single finger while using the rest to spin to the desired orientation.

What’s great about this system is not just the naturalness of its movements and that they were arrived at independently by trial and error, but that it isn’t tied to any particular shape or type of object. Just like a human, Dactyl can grip and manipulate just about anything you put in its hand, within reason of course.

This flexibility is called generalization, and it’s important for robots that must interact with the real world. It’s impossible to hand-code separate behaviors for every object and situation in the world, but a robot that can adapt and fill in the gaps while relying on a set of core understandings can get by.

As with OpenAI’s other work, the paper describing the results is freely available, as are some of the tools they used to create and test Dactyl.

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A dark theme option for YouTube users on Android is in the early stages of rolling out to end users, Google confirmed to TechCrunch, following a number of reports and sightings of the dark mode showing up for users in the app’s settings. The feature has taken a bit longer to launch than expected – YouTube first announced a dark mode for its mobile app back in March, when it launched on iOS. At the time, the company said the dark theme for Android was coming “soon.”

Five months later, well, here it is.

Similar to its iOS counterpart, the dark theme is toggled on or off in the Android app’s Settings. When enabled, YouTube’s usual white background switches to black throughout the YouTube app experience as your browse, search and watch videos.

The dark theme has a variety of benefits for end users. It gives watching videos a more cinematic feel, for starters. And when you’ve been staring at your screen for a long time, it can help you to better focus on the content, and not the controls. It can also help to cut down on glare, and help viewers take in the true colors of the videos they watch, the company previously explained.

Plus, some tests have shown dark themes can save battery life – something that’s particularly useful for YouTube’s 1.8 billion monthly users, who are spending more than an hour per day watching YouTube videos on mobile devices.

Above: Image credits, Imgur user absinth92

YouTube first introduced a dark theme in May 2017, when it debuted a series of enhancements to its desktop website, including its simpler, Material Design-inspired look. At the time, it said a dark theme for mobile was a top request.

The YouTube app isn’t alone in catering to users’ desire for a dark mode. Other high-profile apps have gone this route as well, including Twitter, Reddit, Twitter clients like Tweetbot and Twitterific, Reddit clients like Beam, Narwhal, and Apollo, podcast player Overcast, calendar app Fantastical, Telegram X, Instapaper, Pocket, Feedly and others.

Google told us that the dark theme for YouTube on Android is still in the early phases of a gradual rollout, and it will have more updates about this launch in the “coming weeks.”

The change arrives alongside update a YouTube Community Manager shared in YouTube’s Help Forum about YouTube’s adaptive video player. The player on desktop now removes the black bars alongside 4:3 and vertical videos, by adjusting the viewing area accordingly, they said.

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Fabric, a personal journaling app that emerged from Y Combinator’s 2016 batch of startups, is relaunching itself as a Facebook alternative. The app is giving itself a makeover in the wake of Facebook’s closure of the Moves location tracker, by offering its own tool to record your activities, photos, memories and other moments shared with friends and family. But unlike on Facebook, everything in Fabric is private by default and data isn’t shared with marketers.

Instead, the startup hopes to build something users will eventually pay for, via premium features or subscriptions.

The idea for the startup came from two people who helped create Facebook’s core features.

Co-founders Arun Vijayvergiya and Nikolay Valtchanov worked for several years at the social network, where Vijayvergiya built the product that would later become Facebook Timeline at an internal hackathon. He also worked on products like Friendship Pages, Year in Review and On This Day, while Valtchanov developed integrations between Facebook and fitness applications.

After leaving Facebook, both were inspired to work on Fabric because of their interest in personal journaling – and that became the key focus for the original version of the Fabric app. But while other journaling apps may offer a blank space for recording thoughts, Fabric automates the process by pulling in photos, posts from elsewhere on social media, places you visited, and more, and put those on its map interface.

The longer-term goal is that Fabric users will be able to look back across their personal history to answer any kind of question about where they had been, what they did, and who they were with – but in a more private environment than what’s available on Facebook.

Facebook could have built something similar, but its focus has been more on how personal profile data could be useful to advertisers.

Despite numerous check-ins, posts where you tagged friends, shared photos and more, there’s still not an easy way to ask Facebook about that great Indian restaurant you tried last March, or who was on that group beach trip with you a few years ago, for example. At best, Facebook offers memory flashbacks through its On This Day feature (now available at any time via the Memories tab), or round-ups and collages that appear at various times throughout the year.

As a search engine for your own memories, it’s not that great.

What’s New 

This is where Fabric comes in. It will automatically record your activities, checking you in to places you visit, which you can then choose to add friends to.

While the idea of automatic location gathering may turn a good number of users off, the difference is that Fabric’s data collection is meant for your eyes only, unless you explicitly choose to share something with friends.

Fabric doesn’t use third-party software for its location system – it’s written in-house, so the data is never touched by a third-party. It also uses industry standard encryption for data transfer and storage, and login information is stored in a separate system from the rest of your data as an added precaution.

Notably, Fabric doesn’t plan to generate revenue by selling data or offering it to advertisers for targeting purposes. Instead, the company hopes users will eventually pay for its product – perhaps as a subscription or through premium upgrades. (It’s not doing this yet, however.)

“The whole motivation behind Fabric is that many meaningful parts of your life do not belong in the public sphere,” explains Vijayvergiya. “In order to be able to capture these moments, user trust is essential and is something we have baked into our company culture. Internally, we refer to ourselves as a ‘private-first’ company. Everything on Fabric is private by default. You have to choose to include friends in your moments. We don’t share any data with marketers, and we don’t intend to share personally identifiable information with advertisers,” he says.

Since its 2016 release, Fabric has been downloaded 70,000 times by users across 117 countries, and has seen 112 million automatic check-ins.

The new version of the app has been redesigned to be something users engage with more often, as opposed to the more passive journaling app it was before.

The app now offers an outline of your activities, which it also calls Timeline. Here, you can add people, photos and memorable anecdotes to those automated entries. You can jump back to any day to see your history with any person or place that appears on the Timeline.

You can also turn any moment into one you collaborate on with friends, by allowing others to add photos and comments. That is, instead of broad post to a group of so-called “friends” on Facebook, you share the moment with those who really matter. This isn’t all that different from how people use private messaging apps and group chats today – in order to share things with people that aren’t necessarily meant for everyone to see.

In addition, Fabric allows you to add your friends to the app, so you can be automatically tagged when you both spend time together in the real world. This also simplifies sharing because you won’t have to think about which posts should be shared with which audience.

For instance, Vijayvergiya says, “this means you can add your mom as a friend, and only share with her the moments you spend together in the same place.”

The most compelling feature in the updated app may not be check-ins or sharing, but search.

In Fabric, you can now search for past events in your life similar to how you search the web. That is, you could type in “restaurant rome 2017” or “camila los angeles birthday” and find the matching posts, Vijayvergiya suggests. And because you can import your Facebook, Instagram, and Camera Roll to Fabric, it’s now offering the search engine that Facebook itself forgot to build. (You can import your Facebook Moves history, too, ahead of its shutdown.)

Fabric’s search will also be available on the desktop web, where it’s currently in beta.

Fabric’s real challenger, as it turns out, may not be Facebook, though. It’s Google Photos.

Because of advances in image recognition technology, Google Photos (and some other photo apps) have built advanced search capabilities that let you pull up not places, things, people, and more, using data recognized in the image itself. Users can also share those photos with others, collaborate on albums, and leave notes as comments.

The difference is that Fabric offers import from a variety of sources and encourages journaling. But that may not be enough to attract a large user base, especially when automatic check-ins rely on the app’s use of background location which has some impact on battery life.

Fabric is a free download on iOS.

 

 

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