Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Thursday

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Scientists are racing nanocars on a solid gold track


2 hours ago by Devin Coldewey




Google said to be planning a built-in ad blocker for Chrome


2 hours ago by Darrell Etherington




Crunch Report | Juicero Running Dry?


3 hours ago by Anthony Ha




Texas gets closer to allowing self-driving vehicle testing on public roads


3 hours ago by Darrell Etherington




Facebook plans ethics board to monitor its brain-computer interface work


4 hours ago by Josh Constine




Talking fiber, drones and open-source hardware with Facebook’s Yael Maguire


4 hours ago by Frederic Lardinois




162 tech companies file brief against the latest immigration executive order


5 hours ago by Devin Coldewey




IBM shares dropped like a rock today


5 hours ago by Jonathan Shieber




No, the 5th Ave Apple Store’s glass cube isn’t going anywhere (permanently)


5 hours ago by Matthew Panzarino




Tesla settles lawsuit against ex-Autopilot lead’s self-driving startup Aurora


6 hours ago by Darrell Etherington




[ Source:-http://q.gs/DgVLQ ]

Wednesday

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Yo dawg, I heard you like basketball, so we built an AR basketball game you can play while you’re at a basketball game.


Ok fine, this isn’t how the Cleveland Cavaliers announced their new Augmented Reality game. But they should have.


Launching today, Deep in the Q (named after Cleveland’s Quicken Loans arena) is an AR basketball game launching just in time for playoffs. 


It’s pretty simple – the app opens to your camera, and once it recognizes a special trigger graphic it overlays an augmented reality basketball net.


A ball then appears which you can flick into the net. The AR tech is pretty good, letting you move your phone around and see the net (and shoot baskets) from all angles.


The game itself is really fun – the AR element makes it much more addicting than a 2D basketball game like the one Facebook recently snuck into messenger.


The Cavaliers plan to incorporate the app into their home playoff games by putting the graphic up on the main scoreboard during the game and letting fans shoot hoops from their seats. They’ll even give a prize to anyone who can make 10 shots in a row, which is definitely doable.


If you’re not at the stadium you can use their trigger graphic (shown below) to play at home. The game also recognizes the Bud Light logo as a trigger, so you can also play by just pointing your phone at a can or case of the beer. Since Bud Light is sponsoring the app you need to be 21 to play, and have to enter your birthday each time you restart the app, which a bit of a hassle.


The app was developed by YinzCam, a Pittsburgh-based app developer for sports teams. They’ve built apps for most of the teams in the NBA and NFL, as well as for events like the Super Bowl and NBA All Star Games.


You can download the app from the iOS App Store here, and use the trigger graphic below to play yourself right in this post.





[ Source:-http://q.gs/DgSL4 ]
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Xiaomi’s Mi 6 puts iPhone 7 camera tech into a $360 phone — and there’s no headphone jack


1 hour ago by Jon Russell




Ada is an AI-powered doctor app and telemedicine service


2 hours ago by Steve O’Hear




A low-flying pet supplies company just sold to PetSmart in the biggest e-commerce sale ever


4 hours ago by Connie Loizos




Baidu is making its self-driving car platform freely available to the automotive industry


5 hours ago by Jon Russell




Instagram on Android gets offline mode


9 hours ago by Josh Constine




Facebook open sources Caffe2, its flexible deep learning framework of choice


9 hours ago by John Mannes




Crunch Report | Facebook Launches Camera Effects Platform


9 hours ago by Anthony Ha




Oracle acquires ad measurement company Moat


10 hours ago by Anthony Ha




StarCraft is now free, nearly 20 years after its release


11 hours ago by Greg Kumparak




Kickstarter launches a ‘request for projects’ program


12 hours ago by Haje Jan Kamps




[ Source:-http://q.gs/DgPHN ]
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80% of Instagram’s users 600 million users are outside the US, so it needed a way to provide a better experience for users with limited network connectivity or no data plan.


Today at F8, Instagram announced it’s built support for using most of its features without Internet access. Much of this functionality is now available on Android, which is the preferred device type in the developing world. More will come in the following months, and Instagram tells me its exploring an iOS version.


Instagram engineer Hendri says offline users will be able to see content previously loaded in Instagram’s feed. People can leave comments, Like things, save media, or unfollow people — all of which will go through when they reconnect. Profiles they’ve visited before will be visible, as will old versions of the Explore tab or their own profile.



The engineering gymnastics required to do this could help Instagram grow in developing nations where data is either too expensive for everyone to afford, or there aren’t omnipresent or stable data connections. Facebook’s developing world app Facebook Lite shot to 200 million users in just a year, proving the big opportunity Instagram could seize by allowing users to enjoys the app even in isolation. While Snapchat seems to have forgotten about the developing world, Instagram knows everyone everywhere wants visual communication.




[ Source:-http://q.gs/DgMFp ]
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Facebook Spaces aka Facebook In VR



Facebook Spaces lets you and up to three friends hang out in a virtual room where you can chat, draw, watch 360 videos, make Messenger video calls, and take VR selfies — all while appearing as a cartoony avatar based on your recently tagged photos. For now it’s only available on the Oculus Rift VR headset and Oculus Touch controllers, but eventually it will expand to other tethered VR devices.


Why: This is the social VR vision that prompted Facebook to acquire Oculus three years ago. Facebook doesn’t want someone else to be “the Facebook of VR”. It wants to own that market itself, and soak up the long engagement time people might spend hanging out with friends and family scattered around the world.




[ Source:-http://q.gs/DgLwA ]

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